Playing a hacker first time out has left a bad taste in at least 3 newbies' mouths for Shadowrun, because if you don't fully understand the world and the Matrix, your character is nothing but a tool to be used by the rest of the team, and that's not fun to play. Hacker - I used to have hackers played by newbies, but not anymore, because if you're playing a hacker, you have to bring your own fun. Rigger - More complicated than combat because you have to learn all your drones, but not by much, and a hell of a lot of fun.įace - Faces can be played by newbies but typically require a lot of hand-holding that disrupts the flow and makes the game less fun for everyone else. If a newbie gets a ten minute crash course on spellcasting and summoning they're usually good to go. Magic rules are easy to understand, but not well explained in the book. Mage - on the condition that you don't have the newbies read and attempt to comprehend the magic rules from the book on their own, mages are fairly easy to play. Melee (Adept or mundane) - Newbies are often shocked when their melee character is useless at 30 meters (more experienced players learn to work around this by stealth, tactics, and reliance on teammates) Street Sam - Guns are powerful and easy to make work.Īdept Ranged - They'll need their bonuses spelled out, but otherwise pretty easy. From easiest to hardest.Ĭombat archetypes - Easiest because they're so easy to wrap your head around. In the last few months I've introduced an awful lot of people to Shadowrun, and have learned some things about what kinds of characters are good for newbies to play.
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